Thursday, March 28, 2013

Bioshock Infinite Review

Note: At this point in time I have not yet finished the game, if something here on out changes my opinion I will talk about it.
Almost six years ago our video game collections were graced with one of the greatest works of modern gaming, Bioshock. A game with such immersive story and hauntingly beautiful atmosphere it redefined the first person shooter genre. Not sense Half Life 2 had we seen such an incredible FPS experience, and we haven't had one of such magnitude since; until now. After years in development, delays, and teasers, Bioshock Infinite has finally arrived. And not only has it met our expectations, but surpassed them in every single way. The most discernible difference between Infinite and the previous two games is the setting. While the first two take place in the underwater city of rapture, this game takes place in the mysterious flying city of Columbia. It was designed by a man named Comstock and was revealed at the 1893 world’s fair. Comstock is a religious fanatic who has formed his own religion. It's a strange combination of Christianity and American history where the founding fathers have been elevated to Gods as well as naming himself a prophet. He aims to make Columbia more American than America. The city is looked at as a utopia, but you soon learn it's nothing more than a hell above the clouds. Just like the rest of the United States at the time the city is extremely racist, with whites at the top and people of color as well as the Irish at the bottom. And these people can only get work as servants or in hard labor. The racism is so extreme, most look at Abraham Lincoln as a heretic and John Wilkes Booth as a hero. The city became the pride of the United States, but after outrage over Columbia's involvement in ending the Boxer Rebellion Comstock decided to secede from the Union. And after that they just disappear. The game takes place in 1912 and follows a man named Booker DeWitt, a former soldier who has gambled himself into unimaginable debt. He is sent to a lighthouse off the coast and is told "bring us the girl and wipe away the debt." He is then transported to Columbia and is amazed at what he sees. But when he arrives he is labeled a false shepherd and is persecuted by the people. Not even ten minutes and the people wanted his head on a pike. After making his way to the monument of Columbia he finds what he's looking for, a young girl named Elizabeth who has been kept locked up for as long as she can remember. He learns that she has some unique abilities and is initially freaked out. All he knows is that he need to get her out of Columbia and into the hands of the people he owes money to, but Comstock refuses to let her go without a fight. To put it lightly, Bioshock Infinite is one of the most astounding games I've ever had the pleasure of playing. Not since Red Dead Redemption have I seen a game with such rich and deep characters and I don't think I've seen a game come close to the thematic elements seen here. The game takes a critical look at society and what we've done. It's not a game about choice, but about the choices we make as people. As far as the technical aspects go I can't think of a game on the same level. The graphics, the game play, and the environment work in such perfect sync it's beautiful. The thing that originally intrigued me about the game was the setting. Was Columbia going to be as amazing as Rapture, fortunately it is. While Columbia lacks the creep factor that made Rapture so appealing, it did bring a level of ingenuity and design that works incredibly well. From the beautiful walkways to the disgusting slums, Columbia never gets old. One of the biggest problems people had with the original Bioshock was that it was too easy, but Infinite manages to be challenging without aggravating the player. The new powers are awesome and the new weapons are simplistic in their design but fantastic in their execution. You can now use your powers in combination like hurling a flock of crows at an enemy then setting the crows on fire to do more damage. One of the coolest new aspects of the game is the addition of the skylines, long rails suspended in the air that you can hook onto at any time. They allow for fast paced and varied combat, as well as helping you gain better vantage points and getting away from the fight in a pinch if you need it. Also the addition of several new enemies is welcome, and often they will appear in the middle of a fight and cause you to change priorities. The often long combat sequences never get tiring. The most drastic and biggest change in the game would be the addition of an AI partner, Elizabeth. And I have never liked a computer controlled partner so much. Not only is her character likable but she is very useful. She never gets in your way, she can throw you ammo and health in the middle of a fight, and collect money you don't find. And after a while you really start to care for her and want to help try and figure out what she wants to know. Bioshock Infinite is truly amazing; it hits the nail on the head in every single aspect. My one complaint about the game would be that you can carry only two weapons at a time, compared to the first two games when you can carry all the weapons at once. But in the game you can upgrade your weapons, and since you can only carry two it really makes you think about which upgrades you get and what weapons you use most. But that's just a little thing and is by no means a deal breaker. That one little thing aside I really can’t think of any other criticisms about the game, it truly is perfect. It's not just the best game I've played this year or even in the last couple years, it is truly one of the greatest games I've ever played. 5/5 

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